sustainablepaster.blogg.se

We happy few game review
We happy few game review












While I didn't participate in much combat until I beat the game (As I was going for the pacifist playthrough achievement) when I did have to engage in fisticuffs, it often felt stale and almost unfinished to a point. The combat: The combat in this game feels very 1 dimensional and feels like more could have been done. This mob mentality also affects the sound since with each new aggro: the AI feels compelled to scream one of it's very few alert phrases. The AI: when you aggro a single NPC, the rest of the NPCs in the area and any subsequent area you attempt to run towards will be AUTOMATICALLY aggro'd as well, devolving into a ridiculous chicken run with 5+ people running after you over things ranging from murder to even accidentally trespassing. I'm a huge fan of things like this because it allows me to horde every item I come across and feels satisfying when you finally reach a point where these hindrances disappear. Minor RPG Elements: You have to perform some micromanaging in regards to food, health and drink meters as well as weight management while also being on the lookout for status effects that DO NOT go away unless you have the correct supplies. The collectibles in the game also offered nice insight and deeper world building, I'm not a fan of collectibles in general but at the very least the interesting quips and stories made the gathering in this game bearable. The world of Wellington Wells is an interesting, almost apocalyptic, world as well with many side characters and subplots burrowing underneath each city and even each abandoned lot where the "downers" hang about. The Storyline: Each character is fantastic in their own way, and the story does a great job explaining how each of their disadvantages and advantages that each character are tied into parts of their persona. (There is a caveat within the NPC voicing that I will be voicing in the negatives however). On top of that, all the unique voice acting as well as NPC reactions are really solid at bringing some extra life into the world.

we happy few game review

The aesthetic: The look and feel of this game is fantastic From groovy British synths in certain areas to slowed down 70s records in others, the game does a fantastic job at immersing you in it's atmosphere. I will also try to be as ambiguous as possible so I don't spoil anything for people looking to play this game in the future. To keep this review short, I'll first talk about the biggest positives that I experienced playing this game and the biggest negatives I had. Throughout the main campaign, you will play as 3 separate characters each with their own strengths and weaknesses as you seek to unravel the mystery of what has happened in the past and the direction that this region, and the characters you're playing as, move to in the future. While nowhere near as revolutionary as the whip, this tool is similarly helpful and provides another nifty shakeup for the formula.We Happy Few is a game that takes place in a retro-futuristic British region referred to as Wellington Wells. These darts can be used to disable TVs and other electronic devices, or for shocking some of your pursuers. Still, the whip isn't the only new tool, as this DLC also introduces the dart gun, a small handheld gun that shoots electric darts. I appreciated the change in gameplay that the whip provided. Compared to sneaking around all the time, it's a refreshingly quick change of pace that requires some accurate timing, especially at one lengthy section near the end. The whip is also fantastic for grappling onto different marked points, allowing you to get a vantage point high above the streets and even swing your way through unstable platforms.

we happy few game review

Combat is completely transformed and with some proper timing, even massive groups of enemies that would've been insurmountable before are now easily taken down. I really can't emphasize that part enough. The result is a much-needed, massive improvement combat and momentum within the game.

we happy few game review we happy few game review

The first of these is the whip, which you can use to nonlethally fight off different foes like the Bobbies, as well as use it to scale different buildings and swing between rafters. With that said, there are some new tools that greatly aid exploration and combat. If you're familiar with We Happy Few and its prior DLC packs, you're familiar with the setup here.














We happy few game review